Sprite & Mip Studio
Paint 2-tone dungeon sprites at three distance mips (near / mid / far) with a live first-person preview at each depth. Billboard enemies, floor props, torches, wall textures, and quest objects (chests, masks, shrines).
Enemy Creator
Set stats, AI, and elemental weaknesses / resistances, and attach a sprite by name. Live preview of the foe at every distance plus its combat condition ladder.
Item Creator
Build weapons, armor, relics, light sources, and consumables — stat modifiers, granted abilities, and use effects — with an in-game readout of how each reads and plays.
Class Editor
Author the classes you pick at the start of a run — stat deltas, starting gear and pack, a passive, and the picker blurb — with a live readout of the resulting HP, energy, attack, evade, and pursuit speed (how easily that class outruns a chaser).
Floor Editor
Paint walls, doors, stairs, and secrets; place enemies and the full interactive kit — floor traps, timed spike gates, wall levers that slide walls open, lore lecterns, and use-prompt objects (chests, masks) with data-driven outcomes. Walk a live first-person preview.